AI Insights · Timothy · October 2022
Top 5 Crime Games on Unified Platform in Brazil Q3 2022
In Q3 2022, the top 5 crime games in Brazil showed dynamic trends in downloads, revenue, and active users. Check out the detailed performance of each game.
In Q3 2022, the top 5 crime games in Brazil on a unified platform exhibited significant variations in downloads, revenue, and active users. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Color Monster Rope Game by Zego Global Publishing saw a remarkable surge in weekly downloads, starting from 795 at the beginning of the quarter and peaking at around 585K during the week of September 12. The game also showed a strong growth in weekly active users, reaching approximately 902K in mid-September.
Naxeex Action & RPG Games's Vegas Crime Simulator experienced a steady decline in both weekly downloads and active users throughout the quarter. Downloads decreased from around 128K in late June to approximately 59K by the end of September, while active users dropped from about 642K to 467K. Revenue showed minor fluctuations, peaking at $137 in the week of August 8.
Thief Puzzle: to pass a level by TapNation maintained a relatively stable performance in terms of weekly downloads and active users. Downloads peaked at around 94K in mid-July and saw a decline to about 47K by the end of September. Active users remained steady, fluctuating around the 300K mark, peaking at 339K in mid-September. Revenue remained minimal, with slight fluctuations.
Dude Theft Wars FPS Open world from Poxel Studios Games saw a gradual decline in weekly downloads and active users. Downloads dropped from around 81K in mid-July to approximately 48K by the end of September. Active users followed a similar trend, decreasing from about 254K to 181K. Revenue was also minimal, peaking at $48 in late July.
Gangster Hero by Zego Studio, released at the end of August, showed an impressive increase in both downloads and active users. Weekly downloads skyrocketed from around 16K at launch to approximately 579K by the end of September. Active users followed suit, reaching nearly 951K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.